Best Sonic Game

Best Sonic Game Inhaltsverzeichnis

The best soundtrack I feel in any game for a long time. The modes on offer here will keep you busy. Along with the standard mania mode the new one here is. So glad I got this, best Sonic game for decades. Hope to see some more Sonic in the future! Sonic (auch Sonic der Igel, Sonic the Hedgehog, jap. ソニック・ザ・ヘッジホッグ, Sonikku za Master System und den Sega Game Gear, ehe nach dem japan-exklusiven Puzzlespiel Sonic Eraser Die Level im Spiel waren quasi eine Best Of-Compilation der bedeutsamsten Games bis dato und Charaktere aus allen. One of the best selling SEGA games of all time - Sonic The Hedgehog 2 is now available for free on mobile! Rediscover SEGA's super Sonic masterpiece! Excellent game. Excellent console. Excellent music. One of the best games in the history of games.

Best Sonic Game

So glad I got this, best Sonic game for decades. Hope to see some more Sonic in the future! Excellent game. Excellent console. Excellent music. One of the best games in the history of games. One of the best selling SEGA games of all time - Sonic The Hedgehog 2 is now available for free on mobile! Rediscover SEGA's super Sonic masterpiece! Sonic the Hedgehog has been Moneytalks Videos busy over Support Stargames last 26 years. The nearest equivalent Dolphins Pearl Deluxe Online Gratis Squaresoft taking on Mario back Video Slots Strategybut even that doesn't quite compare to the disparity here. For an early Wii title the Jogos De Casino Gratis Book Of Ra holds Finders Keepers 2 Game well today, with Best Sonic Game that impressed on release and still turn heads. Which, come to think of it, was pretty much everything older fans had always liked about Sonic games as well. If there's one game that'll make you as skinny as the blue hedgehog himself, it's Sonic Free Riders, the Kinect-only hoverboard racing game for Xbox and arguably most fun exercise program of all time. Book Of Ra Kostenlos Ohne Anmeldung Testen Lost World Lost World is a game with interesting ideas and middling execution. It's a short, colourful burst by today's standards, which is no bad thing; and offers a look at the early days of what would become quite the profitable little sideline for Sega's mascot. I mean, why not?

Best Sonic Game Video

Top 10 BEST Sonic Games! - Diamondbolt

I still don't. As neat as Sonic Adventure seemed at the time, I suppose it also marked the start of Sonic's decline as an unfailingly cool character.

That's not a slight against the game's theme song, Open Your Heart , which is perfect in every way. Sonic Generations was Sega's first answer to sad Sonic fans.

Eventually, Sonic Generations was Sega's answer. Sonic Generations marries the two playstyles known across the series, even if it doesn't offer a pure 2D Sonic like Sonic Mania does.

On one end of Sonic Generations, Sonic adopts his true side-scrolling perspective. On the other end, Sonic embraces the 3D space, and runs along the world like he does all too often today.

Sonic Generations has a clever twist, revisiting iconic levels from every Sonic game's past while reimagining them in both ways with slight changes, obviously to accommodate, along the way.

In Sonic Generation's opening hours, the levels are great. You remember how great Green Hill Zone is for the millionth time, and how pleasant it is to see it in a 3D way.

You feel the same about City Escape, but vice versa. But once you move past Sonic Adventure 2's offerings, it becomes clear just how troubled the Sonic name became.

Nonetheless, Sonic Generations represents a Sega that wanted to try to make all of Sonic's fans happy.

It just reminded most of us of Sonic's dark days he's dwelled in for far too long. I think often about what befell my carefully cultivated Chao garden that both the good guys and bad guys collaborated on.

I miss my little demonic Chaos in their hellish lair, where Shadow would visit often. I miss my angelic Chaos that lived in a place that was bright, sunny, and truly a heaven.

Sonic Adventure 2 is without a doubt in my mind the greatest 3D Sonic game, and not only for its endearing Chao-raising simulator stuffed into the middle of the game.

It's for everything else about it. After all, there's a reason why people still to this day say, "Rolling around at the speed of sound.

Sonic Adventure 2 is a mess to play, especially revisiting it in recent years. Yet it's a wonderful mess to exist. It's where the series first embraces attitude for the first time, introducing angsty characters like Shadow the Hedgehog and Rouge the Bat.

Its levels stick out in your mind, whether it's the steep San Francisco-like hills of City Escape, the Golden Gate Bridge-reminiscent map of Radical Highway, or the haunted open spaces to glide around in Pumpkin Hill.

Sonic Adventure 2's locales burned in your mind not only because of their design, but for the perfect tunes that backed them.

City Escape's theme is frankly iconic. Radical Highway's harsh guitars are an unforgettable contrast to the glowing pop-rock of City Escape theme much like the dichotomy between Sonic and Shadow.

Pumpkin Hill's Knuckles the Echidna-themed rap is too catchy for its own good. The Sonic the Hedgehog series has always been one with superb music, but Sonic Adventure 2 was the first Sonic game to define itself by it.

And for that, it's one of the best Sonic games to exist. Knuckles was always one of my favorite Sonic characters to play as, so naturally I pretty much only played as him in Sonic and Knuckles.

And why shouldn't I? He plays so much better than Sonic, what with his gliding and wall-climbing abilities.

I'm not a huge expert on the 2D Sonic games, and I'm even worse at playing them. Sonic and Knuckles was pretty much the only one I played because I was much better at playing as Knuckles than I was at Sonic in any given 2D Sonic game.

Sonic and Knuckles also had that famous "lock-on" technology that let players combine the Genesis cartridge with the Sonic 3 cartridge to essentially create the definitive version of Sonic 3 and Knuckles.

That feature carried over to the Virtual Console version of the game which I played , but I kind of wish I could see the Genesis version in action.

Sonic Colors never seems to get any love. Maybe it's the unassuming name? Anyway, Sonic Colors applies many of the lessons learned from previous failures: it's more or less a pure platformer and it focuses on the classic characters.

The main wrinkle is that Sonic can acquire powers with the help of colored Wisps, which feels like a Sonic-themed take on the classic Mario formula.

But Sonic Colors on the Wii—which basic motion controls and some 3D platforming—doesn't lag all that far behind, so the two are getting combined into one entry.

In many ways, Sonic Colors signaled the beginning of Sonic's turnaround. Or at least, it made it a lot more palatable. Bless Japanese developer Dimps for making some of the best looking Sonic games I've ever played.

The last two Sonic Advance titles in particular are examples of beautiful bursts of colors and gorgeous sprite work.

They're also hands-down my favorite 2D Sonic games. As for gameplay, Sonic Advance introduces a couple concepts from the 3D games into 2D such as rail grinding, and special melee attacks.

All these mechanics were translated great for the Game Boy title, and help mitigate the fact that these games were also hard as hell.

Some people also had problems with the team-up mode in Sonic Advance 3, but I didn't mind it so much. Ultimately, these three games represent the best Sonic has ever looked in 2D.

While these games never felt like the classic 2D Sonic games, their modern twists help them to stand out in the long history of Sonic games.

Folks talk a lot these days about developers and publishers just doing things for money. To which I say, "Yeah, that's the point. The development of Sonic the Hedgehog began in when Sega looked at Mario, realized how much money Nintendo's mascot was making and decided to get in on that action.

But it worked. Sonic the Hedgehog was a hit almost immediately, catching rave reviews, great sales, and establishing a rival mascot to Mario himself.

From the first level, Sonic the Hedgehog had bright colors that just popped off the screen and a fast style of gameplay that sometimes had Sonic just careening one end of the level to the other.

The soundtrack by Masato Nakamura was a dream come true. It was a beautiful game that actually did nearly everything right, which is amazing when you look back on the creation of the character and the franchise.

Without Sonic the Hedgehog, you don't have the franchise. You don't have Sonic Mania. You don't have this list. Sega knocked it out of the park with the first game, and while it's not the best in the series, it's still a damn sight better many of the games that followed it.

Sonic 3 was probably the most ambitious Sonic game of them all. It was so big that Michael Jackson was rumored to be involved as an uncredited contributed to the soundtrack.

It represented Sega at its apex, which is one of the many reasons it tends to be remembered fondly by fans. And who doesn't love Knuckles—the quasi-villainous echidna?

But Sonic 3 might have too big for its own good. Indeed, it wound up being split in two, possibly to its detriment.

Still, there are more than a few people who enjoy Sonic 3 for its sheer scope and polish. Hydrocity Zone and its rushing water, as well as the inventive Launch Base Zone, are routinely ranked among the best levels in the series.

Whatever your opinion of Sonic 3 and Sonic and Knuckles, it was definitely the end of an era. There would not be another mainline Sonic game until the Dreamcast, where he would kick off a whole new adventure… and many new challenges.

Sonic Rush and Sonic Rush Adventure are some of the best Sonic games this side of the original games. Developed by a handful of Sega veterans including the venerable Yuji Naka, the Sonic Rush games successfully merge 2D and 3D elements to create a kind of hybrid between the old style and the new.

In addition to being the absolute fastest games in the series, they mix in a handful of extra elements, like Sonic's snowboard. Of the two, fans tend to like Sonic Rush Adventure the most, praising its massive and memorable boss encounters.

Both have stories have to tell, neither of which are particularly great, but they are thankfully much easier to ignore than the ones from the later games.

Mostly, they're a fun, fast evolution of the classic design that points to what a successful Sonic game can look like in the 21st century.

Best of all, they're compatible with the Nintendo 3DS, so you can still play them today. And they look great, too.

Sonic CD was much like Sonic 3 in that it wanted to be big. With these crystals, Sonic could travel to the future or the past and affect the level in various ways.

The result still resembles your typical Sonic platformer, but it's definitely more nuanced than the rest of its bit brethren.

Sonic CD was unfortunately hampered by its platform in a number of respects. Aside from the fact that hardly anyone played it—the Sega CD wasn't exactly a besteller—it tended to suffer from dropped frames.

It wasn't until a few years ago that it received a facelift, bringing it in line with our fond memories.

With its freshly remastered graphics, Sonic CD is a bit more esoteric than its siblings, but it's undoubtedly among the best in the series.

Just make sure to play it with the Japanese soundtrack. You'll thank us later. I got in an argument with a friend once about the Sonic series.

In fact, the series seems to be taking a positive turn with Sonic Mania , a love letter to the original Genesis games made by some of its biggest fans, for PC, PS4, Xbox One and Switch.

To celebrate that title's release, we've ranked all the major Sonic games from the most lamentable up to the very best. Sonic was deep in a rut by the time Sonic Boom released in The series had garnered a reputation for clunky controls, a bloated plotline and a lack of polish, but Sonic Boom managed to lower the bar from even those standards.

While no Sonic game has ever been utterly broken, Sonic Boom comes as close as it gets for a game released by a major studio. Sonic games always look slick, and Sonic Boom at least keeps that alive.

But the tortured level design, continued difficulty of controlling Sonic in a 3D space, numerous performance problems and repetitive combat leave this game squarely at the bottom of the heap.

Not far behind Sonic Boom is the even more infamous "Sonic ' The game's sprawling hub world just wasn't executed well, full of tedious side quests and boring characters.

The game also has its fair share of glitches, almost like it isn't designed to do the thing Sonic was meant to do: go fast.

By the mid s, Sonic games had begun emphasizing a grandiose plot and piled on all kinds of ancillary animal-friend characters that mostly just got in the way of the fun.

Shadow the Hedgehog eeks out a place ahead of Sonic '06 partly because this title at least tries something different, by giving the grungy, gun-wielding anti-hero Shadow the Hedgehog his own game.

We were in peak anti-hero mode in video games at the time, and Shadow the Hedgehog is a perfect example of the era that also brought us Prince of Persia: Warrior Within.

But outside of that novelty, Shadow the Hedgehog is part of the tradition of clunky and buggy 3D Sonic games that are probably best enjoyed MST3K-style with some friends and a fair amount of patience.

Or booze. Sonic Unleashed has some really great ideas that came from fan reactions to 3D Sonic games. People wanted something more closely resembling the 2D games, and Sonic Team seemed keen to listen.

Or at least half-listen. Sonic Unleashed is split into daytime and nighttime levels. The daytime levels recapture some of the old charm of the Sonic series by including constrained level design and focusing on running from point to point.

The nighttime levels see a sad return to the slower combat and open-world designs of prior 3D Sonic games, but this time you transform into a clumsy werewolf — or rather, a werehog!

It's one step forward and two steps back. Sonic Spinball belongs toward the bottom of this list, because it's just an unpolished Sonic spin-off game with squandered potential.

A Sonic pinball game makes a lot of sense, but it should be more than just a straightforward pinball game if it's going to make good use of the Sonic name.

It's a simple case of not enough substance, but at least you get a decent pinball game out of the deal, if you're willing to abide some slowdown issues.

You'd be forgiven for forgetting about this one, but Sega did once make a 3D fighting game using Sonic characters. It was canceled from its original Sega Saturn release and had only a limited arcade run, so most players experienced this game through the Sonic Gems Collection on GameCube and PlayStation 2 or via the HD remaster version released for PS3 and Xbox This fighting game is free from any glaring faults or bugs, but it's also free from any outstanding qualities whatsoever.

The combat is very simplistic, with many far more competent alternatives to pick from at the time, and its early polygonal graphics haven't aged well.

Still, diehard fans will enjoy a chance to pit Sonic characters against each other as long as players keep expectations in check.

Long after the kart racer phenomenon died out, Sega published this very competent game that at least kept the Mario Kart series company.

Sega's deep roster of beloved characters rivals that of any old game company, and the solid racing mechanics and varied tracks help keep this from being another forgettable Sonic spin-off.

The glitches are superabundant. The graphics are strange and character designs unsettling. Sonic '06 has a lot of issues, most of which aren't easy to look past.

Still, you can't deny the raw ambition of this game, as it tackles nine different gameplay styles, all linked to the same core physics and movement system.

Its most risky inclusions, Silver the Hedgehog and his telekinetic gameplay, could've been awful — but, in actuality, are pretty interesting.

And as for the other styles — Sonic's, Blaze's, Shadow's and Tails' — they're all varying degrees of fun for those who didn't mind the janky speed of Sonic Adventure.

When you combine that diversity of gameplay with boatloads of content and a surprisingly elaborate, fully fleshed-out story, there's no arguing that the game delivers ample bang for your buck.

Add in its bright spots, like the killer soundtrack and imaginative zone aesthetics, and this title is definitely not the worst of Sonic's track record, despite its faults.

Character animations are amusing, the controls are simple, and executing combos is fun enough. Plus, Fighters remains the only game where you can play as fan-favorite characters Nack the Weasel, Bark the Polar Bear and Bean the Dynamite check the Archie comics for proof of their cult status.

This game's biggest drawback is its blatant lack of content. Sonic the Fighters was originally built for arcades, so this shortcoming is understandable, but this game remains nothing more than a shallow, passing fancy on the timeline of Sonic's history.

Though it has just about as much 3D gameplay as Sonic Colors and retains the core 2D speed-platforming of the first Sonic Rush, Adventure's weirdly prominent boating minigame and generally uninspired level design and equally forgettable music sink an otherwise-capable ship.

If you can overlook these shortcomings, though, this is still a high-profile Sonic handheld game worth grabbing for cheap.

Sonic and the Black Knight's pretty graphics and occasional bouts of exciting speed aren't enough to justify the swordplay — or even the presence of swordplay in the first place.

The franchise is no stranger to odd gimmicks, but this particular entry doesn't build upon its Wiimote-waggling nonsense enough to warrant a peculiar detour down the Arthurian trail.

The story delivers some surprises, especially in an uncomfortable moment when Sonic's wolf-in-sheep's-clothing wizard companion, Merlina, domestically abuses him toward the finale.

Still, despite crisp visuals, a great soundtrack and a neat medieval aesthetic that reimagines characters like Knuckles, Blaze, Shadow and Jet as Knights of the Round Table, style can't overshadow this game's fundamental lack of substance.

Though Sonic CD has awesome cinematics, unique zone concepts, dope soundtracks both the U. Sonic's Super Peel Out move is classic, and the game's overarching time-travel gimmick leads to a lot of interesting environment variations, but none of that fixes the obnoxiously vertical, spring-loaded level design that makes moving forward a hassle.

Even worse, the special stages are 3D spaces rendered with 2D sprites, and janky animation means these environments haven't aged all that well.

Lost World is a game with interesting ideas and middling execution. While the solid controls make good on the promise of Lost World's parkour system, the level design does not.

It constantly relegates the game to 2D, where half of Lost World's mechanics are useless. Even in 3D levels, this game rarely uses its tools to the fullest.

Couple the underbaked level design with a short runtime, and Lost World ultimately falls flat as a cohesive experience. However, when glimpses of the parkour system's true potential do appear, it's an absolute blast.

Standing alongside Sonic '06 as one of the only main Sonic games to be entirely 3D from start to finish, Sonic Heroes gains massive brownie points for not lazily resorting to 2D padding.

And within this game's 3D geometry, it provides engaging level design and solid stage length in order to make each and every zone a worthy and memorable inclusion.

Mind you, zones might be memorable only because the game forces you to venture through each one four separate times to unlock the game's true ending, but that's just one big gripe in an otherwise-solid game.

While the controls are a little slippery, the combat dull and some stages a bit too long for comfort, the overall package is a competent trio-themed adventure that gives some underloved franchise characters their due time in the limelight.

Though a big letdown in the story and runtime departments and only a partial victory in the gameplay sector, when Forces works, it works.

While Classic Sonic's stages are a mess due to strange physics, Modern Sonic's are often quite fun albeit terribly brief and the Avatar's stages feature some real flair.

Plus, in a handful of levels, you can control Modern Sonic and the Avatar at the same time. These levels are expansive, speedy and everything else you'd want in a Modern Sonic game, and they're easily the crown jewel of Forces' content.

Plus, Forces features a fun character creator and a jammin' soundtrack, making the game's numerous shortcomings a bit easier to swallow.

Team Sonic Racing is by no means a bad kart racer, just an underwhelming one. In place of that game's features, we have a new cooperative style of gameplay that, to its credit, brings a dash of novelty to an otherwise-staid genre by encouraging teammates to work together to slip by the competition.

Unfortunately, team play is really fun only when racing with friends, and the Story Mode — though well voice-acted and full of cute little jokes — simply fails to engage.

At least the soundtrack is on point, with an excellent theme courtesy of franchise musician Jun Senoue and his band, Crush This ensemble kart racer has tight controls, satisfyingly weighty physics, high speeds and loads of content.

If you ever wanted to see Sonic go wheel to wheel with Samba de Amigo, that weird spaceship thing from Fantasy Zone and other ghosts of Sega past, this is the game for you.

It's polished, packed with personality and a worthwhile purchase for fans of Sega, Sonic or good racing games in general. It's also the most straightforward "what you see is what you get" experience on Sonic's resume.

While Sonic the Hedgehog 2 learned plenty from Sonic 1, it's still not perfect. Its difficulty is uneven, level design is hit-or-miss, and special stages are a bit of a mess and nigh unbeatable if you have a computer-controlled Tails stuck with you.

Still, if you can get past those big holdups, Sonic 2 is a classic. Its better levels, including the iconic Chemical Plant Zone, define what speed in Sonic is all about, rewarding players' smart platforming with gotta-go-fast bliss.

This game also introduces the spin dash, Super Sonic and the trend of epic music in Sonic games. For these things, we must be grateful. If there's one game that'll make you as skinny as the blue hedgehog himself, it's Sonic Free Riders, the Kinect-only hoverboard racing game for Xbox and arguably most fun exercise program of all time.

Though some people were unable to enjoy this game, due to the Kinect's dodgy functionality, I fortunately had a seamless experience and enjoyed Free Riders the way the developers intended.

Gameplay is intuitive and truly involves the player's entire body, which makes the experience more immersive than any other racing game I've played.

Plus, Free Riders comes loaded with content tons of maps, a story mode, online play, etc. Sonic Adventure 2 did a lot to improve upon the first Sonic Adventure, and it shows.

Die komplette Story und ihre Zusammenhänge erfährt man erst mit dem Durchspielen aller Storys und schaltet auch erst dann das Finale mit Super Sonic frei. Schade aber Free Slot Games Halloween Steuerung is mehr als bescheiden! Die amerikanische Version wird auch in Europa ausgestrahlt. Mit dem meisten Sega-Games inkompatibel, konnte man mit den ersten Haupttiteln und dem Lock-On-Catridge zusätzliche Inhalte freischalten. Category Games. Für das darauf aufbauende Computerspiel, Casino Cruise Erfahrungen Sonic the Hedgehog Sanic Ball. Zwar ist das Leveldesign weniger Legend Onli, dafür kann man innerhalb einer Stage in eine Vergangenheits- und in eine Free Odds Calculator der Zone reisen und sie damit verändert erkunden. Die Produktionskosten für den gesamten Film betrug 85 Millionen Dollar, in der ersten Woche wurden bereits weltweit über Millionen Dollar Smilies Und Bedeutung. Dieser Artikel behandelt die Gold West Casino. Habe das spiel bereits gekauft und kann es jetzt ohne Werbung nicht spielen obwohl ich probiert habe es wiederherzustellen! Die längste Comic-Reihe sind die Archie -Comics, welche eingestellt wurde.

Confusing camera controls and questionable voice acting still plague the experience, but the focus on groups makes for a welcoming change nonetheless and was probably a big inspiration for fan artists.

Sonic Generations does the unthinkable and mixes classic and modern Sonic experiences together in the same game. The first half presents 2. Meanwhile, the other half is all about the 3D behind-the-character perspective, moving Sonic through a crumbling city and bumping Sonic against flying enemies made of lava.

Its camera is confusing and hard to control. But upon release, Sonic Adventure marked a new phase for the franchise on Dreamcast.

I mean, why not? Classic elements like power-ups and golden rings were present, and while there were familiar faces almost everything else felt new.

The transformation to a 3D plane set the standard for Sonic games going forward, and luckily for fans and for the criteria of my list, it was still all about going fast.

Sonic Adventure 2 is similar enough to its predecessor, though this time the story takes some unexpected turns.

Eggman, and Rouge on the other, offering parallel perspectives. Perhaps most notable, however, is the revamped version of the Chao Garden from Sonic Adventure.

Way before Ooblets , the blue hedgehog was harvesting and watching Chao creatures hatch, each with their own alignment towards either hero or dark directions.

They all have five stat attributes and can evolve over time but also die and reincarnate for some reason?

It starts with Dr. Eggman presumably dead, Knuckles being kidnapped by a group called the Marauders, and the Chaos Emeralds compromised once more.

Gameplay is as you might expect, divided into exploration and turn-based combat moments. Some special movements require certain characters to be in the party at the same time, with players also tapping the lower half of the DS rhythmically.

The debut of the series introduced a new way to experience platformers, trading careful jumps for high speed traversal.

There were secrets scattered around and boss fights at the end of each level, but the game felt like a foundation for something entirely new in the genre.

It marked the beginning of a race against Nintendo, competing as the mascot living in another house on the same block. Sonic CD plays similarly to the games that came before it, but areas can be altered by going to the past and changing the future.

If done correctly, this causes enemies to disappear from levels, and everything gets displayed in brighter colors. There are also good and bad endings, depending on whether or not you collect all the Time Stones.

Probably a bit over the top for the time, but impressive nonetheless. Eggman is planning to destroy the world once more and Sonic is the most capable person to stop him, again.

Fortunately, Tails is presented as a new protagonist, and you can either switch between Tails and Sonic or have a friend play local co-op with you.

The 3D running sequences also provided a glimpse of what was to come in the following years, and Tails quickly became the second emblem of the series.

Sonic 2 was a faithful follow up, and one that established a new standard for the formula. As of its release, Sonic 3 was the biggest Sonic game Sega had made.

The issue is that Sonic Rivals is a racing game with only two characters at a time. Even if you could stretch enjoyment out of that, you only had five racers to choose from, and only one real multiplayer mode.

Sonic Rivals 2 upped the ante with eight racers, each with a Signature Move, and other multiplayer modes, but it only came a year after the first one.

Rivals 2 was everything Rivals 1 should've been, but in the end, it wasn't really want fans wanted.

All three titles had Sonic coasting along on hoverboards, "shredding" along his race courses in "Extreme Gear". They're not horrible on paper, with plenty of tracks and characters, but reviews were mixed at best and the series ended with the horrible Sonic Free Riders, built exclusively for Kinect on Xbox The more successful attempt was Sonic and Sega All-Stars Racing and its sequel, which had a realization that Nintendo wouldn't come to until Mario Kart 8.

There's no reason to stick to your mascot character's universe only, so why not have fun with everything your company has access to?

Sonic and Sega All-Stars Racing was actually pretty good, at least on consoles. It wasn't until developer Sumo Digital followed up with the sequel, Sonic and All-Stars Racing Transformed, that everyone agreed that the Sega had finally gotten kart racing with Sonic right.

Yeah, Sonic and the Secret Rings' tendency to repeat the first line of Seven Rings in Hand every time you switch a page in the menu is indicative of this Wii game's general quality: Kitschy and kind of cute, but sloppy.

Unlike many Sonic fans, I don't mind Secret Rings' odd story, which is a bastardized retelling of Arabian Nights with Sonic smack in its middle. Yeah, it's dumb, but the storybook-stylized cutscenes make it palatable.

Unfortunately, the game itself is a relentless collect-a-thon, and its auto-running mechanic is better suited for a free-to-play mobile title than a Sonic game.

Clearly, it didn't happen. Though the first episode yes, Sonic 4 is episodic received a warm reception, the honeymoon phase dropped lower than Satan's own septic tank by episode 2.

Episode 3 never arrived, and it probably never will. What went wrong with Sonic 4? Choose: Bland graphics though episode 2 pulled off some stunning backgrounds , uninspired music outside of Splash Hill Zone , flat level design, and clunky physics are just a few of the reasons why nobody looks back on Sonic 4 with much fondness.

It was bold of Sega to label the game as the successor to Sonic's Genesis adventures, but this middling Sonic game isn't worthy of its "4. Fire and Ice isn't a cold puddle of puke like the first Sonic Boom title, but it's not exactly a return to Sonic's glory days, either.

It's a pretty-ok side-scrolling platformer that lets Sonic and the crew open new areas by switching between fire-and-ice powers—a bit like Mighty Switch Force, actually.

I can't give it a hearty recommendation in a world where a 2D Sonic masterpiece like Sonic Mania already exists, but I'm OK with Sonic Boom's general existence; as Caty mentioned, the sub-series gave us the off-the-wall, self-aware Sonic Boom cartoon.

If there is a better game mascot suited for a "Misery" parody that involves fan-obsessed character roleplay and "spicy SonAmy fanfiction," I've yet to meet said mascot.

Rolling around Lost World's spherical and cylindrical landscape is fun for a time, but the loose controls made me very appreciative for Mario Galaxy's water-tight physics.

Sonic Lost World gets points for trying something new or rather, applying an old idea to the Sonic universe , but ultimately it's as middle-of-the-road as a Sonic game gets.

Pretty much all you need to know about Sonic Unleashed is that it spawned the enduring "Sonic Cycle" meme, which is used to define nerd rage over disappointing announcements to this day.

The daytime sections were a fair sight better than those of Sonic the Hedgehog 06, boasting improved graphics and a better camera, but the gameplay was derailed by the awkward, pace-breaking brawling of the Werehog sections.

Taken together, it could have been a lot worse, but the very idea of Sonic becoming a "Werehog" at all remains a byword for bad ideas.

Sonic and the Black Knight is the second—and last—game in Sonic the Hedgehog's storybook adventures.

It's an auto-running game like its predecessor, and the mechanic still isn't compelling, but at least the collect-a-thon aspects that bog down Secret Rings are scaled back a little.

Sonic also deals less with evil spirits and djinns, and more with dragons and other ferocious medieval beasts. Black Knight casts Sonic's friends as the Knights of the Round Table and other Arthurian figures , and if you don't think that's tight, get out of my face.

OK, but seriously, it's probably a good thing this series was put down before we inevitably reached "Sonic in Narnia" or whatever Sega had planned — even though I'd kill to play a retelling of The Lion, The Witch, and the Wardrobe with Shadow as Edmund.

We did our best to hew as closely as possible to the more traditional platformers while leaving out the spinoffs, but Sonic Chronicles is big enough that it definitely bears a mention.

After all, how often is it that you see a major developer like BioWare make a Sonic game? The nearest equivalent is Squaresoft taking on Mario back in , but even that doesn't quite compare to the disparity here.

Anyway, Sonic Chronicles is clearly geared toward younger players and is thus extremely simple and easy. But it's reasonably polished as DS games go, and it starts to gets interesting around the third hour or so.

Its Mario RPG-like combat and navigation both make heavy use of the stylus, bringing familiar elements of the series loop-de-loops and such while still being something unique.

It's honestly not much more than a curiosity, but it's better than it could have been. And in the context of the bad old days of , that definitely qualifies as progress for the series.

Sonic's first major 3D game isn't one I long to replay, but I appreciated it in Though Sonic Adventure is arguably the start of the hedgehog's mindless "press right to go fast" phase, the sheer novelty of burning up the 3D scenery at Mach 2 made me giddy.

I didn't appreciate that clumsy hub world, though. I still don't. As neat as Sonic Adventure seemed at the time, I suppose it also marked the start of Sonic's decline as an unfailingly cool character.

That's not a slight against the game's theme song, Open Your Heart , which is perfect in every way. Sonic Generations was Sega's first answer to sad Sonic fans.

Eventually, Sonic Generations was Sega's answer. Sonic Generations marries the two playstyles known across the series, even if it doesn't offer a pure 2D Sonic like Sonic Mania does.

On one end of Sonic Generations, Sonic adopts his true side-scrolling perspective. On the other end, Sonic embraces the 3D space, and runs along the world like he does all too often today.

Sonic Generations has a clever twist, revisiting iconic levels from every Sonic game's past while reimagining them in both ways with slight changes, obviously to accommodate, along the way.

In Sonic Generation's opening hours, the levels are great. You remember how great Green Hill Zone is for the millionth time, and how pleasant it is to see it in a 3D way.

You feel the same about City Escape, but vice versa. But once you move past Sonic Adventure 2's offerings, it becomes clear just how troubled the Sonic name became.

Nonetheless, Sonic Generations represents a Sega that wanted to try to make all of Sonic's fans happy. It just reminded most of us of Sonic's dark days he's dwelled in for far too long.

I think often about what befell my carefully cultivated Chao garden that both the good guys and bad guys collaborated on.

I miss my little demonic Chaos in their hellish lair, where Shadow would visit often. I miss my angelic Chaos that lived in a place that was bright, sunny, and truly a heaven.

Sonic Adventure 2 is without a doubt in my mind the greatest 3D Sonic game, and not only for its endearing Chao-raising simulator stuffed into the middle of the game.

It's for everything else about it. After all, there's a reason why people still to this day say, "Rolling around at the speed of sound.

Sonic Adventure 2 is a mess to play, especially revisiting it in recent years. Yet it's a wonderful mess to exist.

It's where the series first embraces attitude for the first time, introducing angsty characters like Shadow the Hedgehog and Rouge the Bat.

Its levels stick out in your mind, whether it's the steep San Francisco-like hills of City Escape, the Golden Gate Bridge-reminiscent map of Radical Highway, or the haunted open spaces to glide around in Pumpkin Hill.

Sonic Adventure 2's locales burned in your mind not only because of their design, but for the perfect tunes that backed them.

City Escape's theme is frankly iconic. Radical Highway's harsh guitars are an unforgettable contrast to the glowing pop-rock of City Escape theme much like the dichotomy between Sonic and Shadow.

Pumpkin Hill's Knuckles the Echidna-themed rap is too catchy for its own good. The Sonic the Hedgehog series has always been one with superb music, but Sonic Adventure 2 was the first Sonic game to define itself by it.

And for that, it's one of the best Sonic games to exist. Knuckles was always one of my favorite Sonic characters to play as, so naturally I pretty much only played as him in Sonic and Knuckles.

And why shouldn't I? He plays so much better than Sonic, what with his gliding and wall-climbing abilities.

I'm not a huge expert on the 2D Sonic games, and I'm even worse at playing them. Sonic and Knuckles was pretty much the only one I played because I was much better at playing as Knuckles than I was at Sonic in any given 2D Sonic game.

Sonic and Knuckles also had that famous "lock-on" technology that let players combine the Genesis cartridge with the Sonic 3 cartridge to essentially create the definitive version of Sonic 3 and Knuckles.

That feature carried over to the Virtual Console version of the game which I played , but I kind of wish I could see the Genesis version in action.

Sonic Colors never seems to get any love. Maybe it's the unassuming name? Anyway, Sonic Colors applies many of the lessons learned from previous failures: it's more or less a pure platformer and it focuses on the classic characters.

The main wrinkle is that Sonic can acquire powers with the help of colored Wisps, which feels like a Sonic-themed take on the classic Mario formula.

But Sonic Colors on the Wii—which basic motion controls and some 3D platforming—doesn't lag all that far behind, so the two are getting combined into one entry.

In many ways, Sonic Colors signaled the beginning of Sonic's turnaround. Or at least, it made it a lot more palatable. Bless Japanese developer Dimps for making some of the best looking Sonic games I've ever played.

The last two Sonic Advance titles in particular are examples of beautiful bursts of colors and gorgeous sprite work. They're also hands-down my favorite 2D Sonic games.

As for gameplay, Sonic Advance introduces a couple concepts from the 3D games into 2D such as rail grinding, and special melee attacks. All these mechanics were translated great for the Game Boy title, and help mitigate the fact that these games were also hard as hell.

Some people also had problems with the team-up mode in Sonic Advance 3, but I didn't mind it so much.

Ultimately, these three games represent the best Sonic has ever looked in 2D. While these games never felt like the classic 2D Sonic games, their modern twists help them to stand out in the long history of Sonic games.

Folks talk a lot these days about developers and publishers just doing things for money. To which I say, "Yeah, that's the point.

The development of Sonic the Hedgehog began in when Sega looked at Mario, realized how much money Nintendo's mascot was making and decided to get in on that action.

But it worked. Sonic the Hedgehog was a hit almost immediately, catching rave reviews, great sales, and establishing a rival mascot to Mario himself.

From the first level, Sonic the Hedgehog had bright colors that just popped off the screen and a fast style of gameplay that sometimes had Sonic just careening one end of the level to the other.

The soundtrack by Masato Nakamura was a dream come true. It was a beautiful game that actually did nearly everything right, which is amazing when you look back on the creation of the character and the franchise.

Without Sonic the Hedgehog, you don't have the franchise. You don't have Sonic Mania. You don't have this list.

Sega knocked it out of the park with the first game, and while it's not the best in the series, it's still a damn sight better many of the games that followed it.

Sonic 3 was probably the most ambitious Sonic game of them all. It was so big that Michael Jackson was rumored to be involved as an uncredited contributed to the soundtrack.

It represented Sega at its apex, which is one of the many reasons it tends to be remembered fondly by fans. And who doesn't love Knuckles—the quasi-villainous echidna?

But Sonic 3 might have too big for its own good. Indeed, it wound up being split in two, possibly to its detriment. Still, there are more than a few people who enjoy Sonic 3 for its sheer scope and polish.

Hydrocity Zone and its rushing water, as well as the inventive Launch Base Zone, are routinely ranked among the best levels in the series. Whatever your opinion of Sonic 3 and Sonic and Knuckles, it was definitely the end of an era.

There would not be another mainline Sonic game until the Dreamcast, where he would kick off a whole new adventure… and many new challenges.

Sonic Rush and Sonic Rush Adventure are some of the best Sonic games this side of the original games. Developed by a handful of Sega veterans including the venerable Yuji Naka, the Sonic Rush games successfully merge 2D and 3D elements to create a kind of hybrid between the old style and the new.

In addition to being the absolute fastest games in the series, they mix in a handful of extra elements, like Sonic's snowboard. Of the two, fans tend to like Sonic Rush Adventure the most, praising its massive and memorable boss encounters.

Both have stories have to tell, neither of which are particularly great, but they are thankfully much easier to ignore than the ones from the later games.

Mostly, they're a fun, fast evolution of the classic design that points to what a successful Sonic game can look like in the 21st century.

Best of all, they're compatible with the Nintendo 3DS, so you can still play them today. And they look great, too.

Sonic CD was much like Sonic 3 in that it wanted to be big. With these crystals, Sonic could travel to the future or the past and affect the level in various ways.

The result still resembles your typical Sonic platformer, but it's definitely more nuanced than the rest of its bit brethren. Sonic CD was unfortunately hampered by its platform in a number of respects.

Aside from the fact that hardly anyone played it—the Sega CD wasn't exactly a besteller—it tended to suffer from dropped frames.

It wasn't until a few years ago that it received a facelift, bringing it in line with our fond memories. With its freshly remastered graphics, Sonic CD is a bit more esoteric than its siblings, but it's undoubtedly among the best in the series.

Just make sure to play it with the Japanese soundtrack. You'll thank us later. I got in an argument with a friend once about the Sonic series.

He argued, "Is there even a definitive Sonic game?

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